Target
Target crawling/climbing/swimming +10%
Target walking +20%
Target running +30%
Target prone -30%
Target kneeling -20%
Under barrage -50%
Each additional target within 2” +10%
Target firing bolt action rifle +10%
Target firing automatic weapon +20%
Target firing heavy weapon +40%
Target in soft cover -30%
Target in medium cover -40%
Target in hard cover -50%
Target in prepared defences -60%
Target is hidden -75%
Target has Ghillie camouflage suit -50%
Under fire (morale test marker placed) -10%
Dusk/Dawn -25%
Night -50%
Sniper scope +20%
If the target is above -10% per storey to maximum of 30%
If the target is below +10% per storey to maximum of 30%
Spotter
Within 12” of a grenade or IED -30%
Thermal sights +30% (can be used to see through smoke)
Night vision devices +30% at night only
Spotter walking/climbing/swimming -10%
Spotter running -20%
Vehicles
Target vehicle is moving +50%
Target vehicle is firing secondary weapons +30%
Target vehicle is firing primary weapons +50%
Target vehicle is side on +50%
Target vehicle in hard cover -20%
Target vehicle in soft cover -10%
Target vehicle hull down -20%
Spotter is buttoned up -30%
Spotter using night vision device +30%
Spotter vehicle is moving -30%
SHOOTING MODIFIERS Modifier
Target
Per 1 AP of aim (max 2 AP / +20% modifier) +10%
Target is running -20%
Target is walking/crawling/climbing/swimming -10%
Target is kneeling -20%
Target is prone (not counted if target is within 4”) -30%
Target in soft cover -20%
Target in medium cover -30%
Target in hard cover -40%
Target in prepared defences -50%
Target is higher (per storey / 3 max) -10%
Target is within 4” +30%
Attacker
Attacker running -20%
Attacker walking/climbing/crawling/swimming -10%
Attacker is kneeling or weapon braced +10%
Attacker is prone +20%
Attacking from above (per storey / 3max) +10%
Sniper scope +25%
Attacker riding animal -20%
Snap Fire (Optional Rule) -30%
Vehicles
Target vehicle is moving +20%
Target vehicle in hard cover -30%
Target vehicle in softcover -20%
Attacker vehicle moving -20%